You get to pick any country in the world, though some of the best experiences are had by playing some of the major nations the game points you to, and from that point on you make the story happen. Hearts of Iron, as the introduction might have given away, is a grand strategy game developed by Paradox Interactive, set in the dark few decades before and after World War II. What happens when strategy game prodigies at Paradox Interactive breathe new life into an old and worn setting? Are they simply adding to the fatigue, or are they making one of the best strategy games out there? With the dawn of Hearts of Iron IV, the latest and greatest in ‘map staring’ grand strategy games, it looks like they have made one of the best strategy games I’ve laid my hands on. Now that this dark age is behind us, we’re left with a bitter taste in our mouths because of the heaps and mounds of games that were as boring as having to watch endless loops of infomercials in a doctor’s waiting room. It’s as if a lot of game developers saw the movie Saving Private Ryan and wanted to write their own fan-fiction about the movie but only knew how to make games, so they went and did that instead. Despite creating some of the biggest franchises out there like Medal of Honor and Call of Duty, it was home to some of the most bland and unimaginative games the world had seen since E.T: the Extra-Terrestrial. It was a dark time and not just because of the setting, it was a time when originality was as scarce as world cups won by England.
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